This table describes which mesmerization spells can be overwritten by which others. Slot: WRIST HP: +50 MANA: +50 In many ways the religion system in Everquest is unfathomed, serving only as an overriding faction system. I was just googling and found this 4 page forum post over on the p99 forums about charm questions and how if you give your charm pet a torch and another weapon it dual wields them is that true. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SECONDARY SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +7 SV POISON: +2 AC: 35 DEX: +5 CHA: +7 Charges: 3 AC: 6 WT: 0.5 Size: TINY WT: 0.0 Size: TINY For details see Pets and Experience. Slot: CHEST Class: CLR NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP AC: 10 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP CHA: +3 AGI: +10 HP: +15 AC: 2 AC: 20 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP AC: 9 SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 WT: 0.0 Size: TINY Charges: 1 AC: 2 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Let's Play EverQuest With CohhCarnage (Ranger Leveling) - Episode 1 - Duration: 40:46. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: ALL, MAGIC ITEM LORE ITEM Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Class: ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP More information to come, once i progress a little further. SV FIRE: +6 SV DISEASE: +6 SV COLD: +10 SV MAGIC: +6 SV POISON: +6 HP: +65 Class: ALL AC: 6 This page has been accessed 2,094,452 times. Class: ALL WT: 0.2 Size: SMALL DEX: +8 STA: +10 CHA: +3 INT: +13 MANA: +35 WT: 0.2 Size: SMALL Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 STR: +25 INT: +15 MANA: +50 WT: 0.1 Size: TINY WT: 0.1 Size: TINY Class: ALL STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 Effect: Breath of the Dead (Worn) STR: +10 STA: +15 HP: +100 MANA: +100 You have just embarked on a long and tedious path. Slot: WRIST Slot: WRIST SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: ALL WT: 0.1 Size: SMALL AC: 15 Haste: +36% Class: CLR DRU BRD SHM NEC WIZ MAG ENC STA: +10 CHA: +5 AGI: +10 HP: +15 MANA: +20 Slot: SECONDARY Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP New posts: Hot thread with new posts: No new posts: Hot thread with no new posts Class: CLR DRU BRD SHM NEC WIZ MAG ENC DEX: +2 WT: 2.0 Size: MEDIUM SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 HP: +10 MANA: +10 SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Slot: FEET WIS: +5 INT: +5 MANA: +25 Haste: +40% WT: 2.0 Size: TINY AC: 6 Slot: CHEST 415 Salil's Writ Pg. Check Enchanter Equipment for the full list of gear usable by enchanters. Visit the Buff Lines page in order to see how various beneficial spells can stack with eachother. _____-- All characters currently retired -- "Subtlety is the key to most victories." Effect: Steelskin (Any Slot, Casting Time: Instant) Race: ALL, MAGIC ITEM NO DROP WT: 0.5 Size: TINY Race: ALL, Slot: WRIST 4Dots Effect (initial damage/ tick damage/ total damage, http://wiki.project1999.com/index.php?title=Enchanter_Spells_Cheatsheet&oldid=289965. WT: 0.2 Size: SMALL STR: +3 STA: +5 WIS: +3 MANA: +25 Enchanters should, unless they are role-playing, always choose to be agnostic. WT: 19.4 Size: TINY 312 R, (STRIP ENCHANTMENT) Enchanters can become any race they want through their illusion spells, and also have direct faction increasing abilities. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM INT: +5 AGI: +5 CHA: +5 WIS: +10 INT: +10 MANA: +20 WT: 2.0 Size: MEDIUM Race: HUM ERU HIE DEF GNM. Slot: RANGE WT: 3.0 Size: MEDIUM Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM DEX: +5 INT: +10 HP: +10 Slot: ARMS Nilitim's Grimoire Pg. Slot: HEAD AC: 4 HP: +55 WT: 0.2 Size: TINY Race: ALL, Slot: FINGER Slot: CHEST SV FIRE: +10 WT: 2.5 Size: SMALL DEX: +5 CHA: +5 INT: +5 WIS: +9 INT: +9 Slot: WRIST Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Excellent pages are already available on this wiki to help enchanters deal with the hundreds of spells they have to juggle (Xornns Enchanter Spell Guide, Enchanter Spells). Class: ALL Race: ALL, Slot: FACE RE: Wake of Tran. Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Race: ALL, MAGIC ITEM Slot: HEAD AC: 5 CHA: +11 WIS: +8 INT: +10 HP: +10 MANA: +20 Slot: EAR Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Slot: CHEST Effect: Truesight (Worn) Recommended to check all of the Enchanter spells that require Research and decide for yourself), A: (MESMERIZATION) Velishoul's Tome Pg. SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Note that the above penalties are not in place on Blue. Slot: PRIMARY STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +10 MANA: +10 WT: 0.2 Size: SMALL AC: 4 Slot: NECK Race: ALL, MAGIC ITEM AC: 10 WT: 4.0 Size: TINY STR: +3 CHA: +3 HP: +15 Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. SV MAGIC: +9 Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM STA: +10 CHA: +15 WT: 3.0 Size: MEDIUM WT: 0.0 Size: TINY 390 R, (TEPID DEEDS) CHA: +10 WIS: +5 INT: +10 HP: +20 MANA: +30 CHA: +3 INT: +7 HP: +10 As with other buffed bosses on Progression servers, this means these NPCs will spawn in the base version of a zone only and not in any load balanced "pick zone" versions of the zone, they will spawn more frequently, … WT: 0.0 Size: TINY AC: 2 Haste spells are also the domain of the enchanter, providing an incredible boost in attack speed for members of their group. Race: ALL, Slot: NECK STR: +15 STA: +12 HP: +50 STA: +5 CHA: +7 INT: +15 HP: +80 MANA: +80 Slot: EAR WT: 1.5 Size: SMALL AC: 6 WT: 0.1 Size: TINY SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 CHA: +13 WT: 0.1 Size: TINY Class: ENC Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: CHEST CHA: +4 Class: NEC WIZ MAG ENC AC: 2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Power Levelling is the act of using extra items, spells and most often another character to boost the rate at which at new character levels. Class: ALL Slot: FEET Effect: Rune IV (Must Equip, Casting Time: 30.0) 174 R, (MIND WIPE) SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AGI: +9 HP: +80 Sold in Highhold Keep Library. INT: +10 Class: ALL WT: 1.0 Size: TINY Class: ENC Page top. Haste: +41% WT: 0.0 Size: TINY Enchanters are a powerful class, but often rely upon a group to reach their full potential. Slot: ARMS STR: +8 INT: +8 MANA: +40 Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. Slot: FINGER SV FIRE: +15 INT: +5 HP: +65 MANA: +65 These pages were designed from a leveling point of view while the current page offers a centralized and compact layout to quickly access the attributes of the numerous (>200) spells available to enchanters. Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC Slot: ARMS Race: ALL, MAGIC ITEM Slot: CHEST AC: 12 DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25 Slot: LEGS WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM STR: +3 DEX: +3 CHA: +2 MANA: +15 Class: ALL AC: 9 STR: +5 CHA: +5 AGI: +9 Class: BRD ROG NEC WIZ MAG ENC Slot: HANDS Class: ALL Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. AC: 35 Slot: FACE Slot: HANDS STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 STR: +4 INT: +4 HP: +25 MANA: +35 WT: 3.5 Size: MEDIUM pos 600, neg 930. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL AC: 6 Hollyfeld’s Guide to Enchanter Research So you’re an Enchanter, and you wish to learn research to learn those spells you are unable to find from merchants. SV COLD: -10 449 Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Slot: CHEST WT: 0.2 Size: TINY INT: +5 Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 50 AC: 10 WT: 0.3 Size: SMALL WIS: +3 INT: +3 Slot: EAR So when picking a race you are deciding on one of two reasons: statistics or looks. STR: +9 STA: +9 HP: +50 Class: NEC WIZ MAG ENC Class: ALL SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 AC: 35 AC: 38 Class: ALL AC: 4 SV MAGIC: +5 SV FIRE: +8 SV COLD: +8 90 L Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WAIST Class: NEC WIZ MAG ENC INT: +10 MANA: +50 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 WT: 0.4 Size: SMALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Race: ALL except HUM ERU HEF, MAGIC ITEM Slot: FEET WT: 0.1 Size: TINY WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Skill: Piercing Atk Delay: 18 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 AC: 2 Salil's Writ Pg. Slot: SECONDARY AC: 2 WT: 7.5 Size: LARGE HP: +10 MANA: +25 How I … This is the major use of crowd control in the game. Race: ALL, LORE ITEM DMG: 6 STR: +2 CHA: +4 INT: +5 MANA: +5 Most enchanters choose this as their field of Specialization. WIS: +5 INT: +9 STR: +5 WIS: +5 INT: +10 MANA: +50 STA: +7 CHA: +15 INT: +10 HP: +15 CHA: +5 HP: +45 HP: +100 MANA: +75 HP: +30 CHA: +10 INT: +10 MANA: +35 WT: 0.1 Size: TINY Race: ALL, LORE ITEM Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP AC: 3 Race: ALL, MAGIC ITEM LORE ITEM AC: 22 Slot: NECK Slot: NECK WRIST WT: 0.0 Size: TINY AC: 5 STR: +10 STA: +10 HP: +100 Class: ENC Quote Reply # Dec 31 2004 at 12:11 PM Rating: Decent __DEL__1595780290637. Class: ALL Velishoul's Tome Pg. Slot: HEAD This page was last modified on 27 December 2020, at 00:31. Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC WT: 0.0 Size: TINY WT: 0.1 Size: TINY 64 R, (MANA SIEVE) Skill: Piercing Atk Delay: 23 SV MAGIC: +5 AC: 3 Slot: FACE AC: 25 CHA: +4 INT: +2 HP: +20 Multiple paths are included for players of all styles. Class: ALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM 115 DEX: +10 CHA: +2 INT: +8 MANA: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 11 ... Everquest P99 Enchanter - Sage Lower Guk Shenanigans - … DEX: +2 CHA: +5 INT: +6 Class: BRD ENC Class: NEC WIZ MAG ENC WT: 0.5 Size: TINY SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Race: ALL except HUM ERU HEF, MAGIC ITEM LORE ITEM Max level is listed at L65 for some spells WT: 0.1 Size: TINY Nilitim's Grimoire Pg. Class specific gear suggestions are cross listed on the Gear Reference page. Mesmerization - Part of Tasarin's Grimoire 26 Left / Right (21 Trivial) Color Shift - Part of Tasarin's Grimoire 312 Left / Right (41 Trivial) Tepid Deeds - Velishoul's Tome Pg. Class: NEC WIZ MAG ENC AC: 20 p1999 enchanter spells p99 enchanter solo spots everquest enchanter charm enchanter guide everquest enchanter aa guide eq p1999 enchanter leveling guide p99 enchanter gear guide May 10, 2017 Everquest Classic Leveling Guides; The fastest, easiest and best zones to level in when playing Everquest. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Gains dual wield, kick, double attack, and similar abilities at higher levels. Race: ALL, MAGIC ITEM LORE ITEM NO DROP They are also called "Get Nekkid" spells, since they generate the same aggro as a regular Tash on a whole bunch of creatures at once. Race: ALL, MAGIC ITEM LORE ITEM Everquest P99 Enchanter - Sage Lower Guk Shenanigans - Duration: 43:28. Felwithe Enchanter Guild merchant. Class: ALL WT: 1.5 Size: SMALL Class: ALL except CLR PAL DRU MNK SHM Slot: WRIST AC: 10 AC: 4 Slot: WAIST Slot: HEAD In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. DMG: 5 AC: 3 Class: ENC CHA: +7 INT: +5 STR: +10 STA: +15 CHA: +15 HP: +45 Class: ALL Class: ALL Slot: RANGE PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM AC: 15 STA: +15 INT: +9 MANA: +70 Slot: NECK STR: +3 INT: +3 SV FIRE: +15 SV COLD: +15 WT: 0.0 Size: TINY Slot: NECK Class: NEC WIZ MAG ENC Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ENC Slot: FINGER Nilitim's Grimoire Pg. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 AC: 12 SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 Class: ALL Slot: SHOULDERS WT: 0.0 Size: TINY WT: 5.0 Size: SMALL Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 8 Slot: PRIMARY Effect: Ultravision (Worn) SV FIRE: +10 SV MAGIC: +10 SV FIRE: +10 SV COLD: -10 She has all of the different enchant spells for single only not the mass type. CHA: +9 HP: +45 Slot: CHEST Class: ALL AC: 35 Part of Tasarin's Grimoire Pg. Class: ALL SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 400 While deficient in spell damage, the Enchanter is unequaled in charm spells (all types of mobs), mezzes (single target, target-based area-of-effect and point-blank area-of-effect), stuns (point-blank area-of-effect and single target, also possessing the highest level cap among player characters). Note that Glamour of Kintaz interacts strangely with every other spell. Nilitim's Grimoire Pg. This is a continuation of Xornn's Guide to Enchanting. INT: +15 HP: +90 MANA: +90 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.0 Size: SMALL Class: NEC WIZ MAG ENC HP: +15 MANA: +20 Bash, double atk, kick. Class: ALL AC: 5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Class: ENC This is an Enchanter quest page, the only four spells here are Enchanter spells. Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Class: ALL AC: 4 Class: ALL WT: 0.0 Size: TINY AC: 4 AC: 7 SV POISON: +10 WT: 0.3 Size: SMALL WT: 2.5 Size: MEDIUM WT: 0.1 Size: TINY 109, (INSIPID WEAKNESS) Slot: WAIST Slot: WRIST WT: 2.5 Size: SMALL AC: 30 AC: 20 WIS: +9 INT: +9 HP: +75 MANA: +30 WT: 0.0 Size: TINY WT: 0.1 Size: SMALL Race: HUM ERU ELF HIE DEF HEF GNM, MAGIC ITEM LORE ITEM Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP MAGIC ITEM LORE ITEM AC: 14 Class: NEC WIZ MAG ENC Class: ALL SV FIRE: +10 1 Enchanter; 2 Mage; 3 Necromancer; 4 Wizard; 5 Components to Keep; Enchanter . Or you can jump to the spells section for a particular class. [ Disclaimer, Create new user--- Wiki markup help, Install P99] Category:Spells. Class: ALL Kedge Keep - Enchanter Solo Dungeon Crawl - Everquest Project 1999 - Duration: 2:18:26. These will probably be price gouged to an absurd level so try and find a friend who does research. Class: ENC WT: 0.1 Size: SMALL There are ways to avoid this penalty; for detailed strategies check the Enchanter class guides, for example Spaid's_Solo_Guide. Class: ALL SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 It will take an hour or two to complete the quest. Class: ALL INT: +3 HP: +12 STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 Slot: FACE WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM NO DROP STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 INT: +5 MANA: +10 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Slot: FACE SV MAGIC: +15 SV MAGIC: +10 Slot: NECK WT: 0.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM AC: 5 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP INT: +4 HP: +8 STA: +5 HP: +60 CHA: +9 WT: 0.4 Size: SMALL AGI: +7 MANA: +20 Slot: RANGE PRIMARY SECONDARY AC: 30 STR: +10 STA: +5 WIS: +5 INT: +5 HP: +30 MANA: +30 STA: +4 CHA: +3 Slot: EAR AC: 30 CHA: +5 MANA: +50 Class: ALL except CLR PAL DRU MNK SHM Class: NEC WIZ MAG ENC Wake of Tranquility is a cleric spell too. Race: HUM ERU HIE DEF GNM, MAGIC ITEM Sold in Highhold Keep Library. Class: ALL Class: ALL Jump to: navigation, search. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 6 WT: 0.0 Size: TINY AC: 2 Slot: WRIST Class: ENC Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM SV FIRE: +5 SV MAGIC: +5 AC: 10 STR: +10 WIS: +15 INT: +15 HP: +75 AC: 6 Race: ALL, MAGIC ITEM LORE ITEM Slot: SECONDARY Race: ALL, MAGIC ITEM Slot: SHOULDERS Slot: RANGE SECONDARY Class: ALL Race: HUM ERU HIE DEF GNM, LORE ITEM 4:18:43. Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +8 WIS: +8 INT: +8 MANA: +50 Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like. Salil's Writ Pg. Effect: Illusion: Water Elemental (Must Equip, Casting Time: 4.0) at Level 25 SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: NEC WIZ MAG ENC Slot: FACE 60 R, (RADIANT VISAGE) Race: ALL, MAGIC ITEM LORE ITEM WT: 0.3 Size: SMALL Slot: ARMS SV FIRE: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: NEC WIZ MAG ENC WT: 0.7 Size: SMALL Sold in Highhold Keep Library. WT: 1.0 Size: MEDIUM Slot: HANDS WT: 0.1 Size: SMALL WT: 5.0 Size: TINY INT: +8 Slot: SECONDARY AC: 25 HP: +30 Charges: 10 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY WIS: +9 INT: +9 MANA: +75 1Range of the Effect starting from minimum level at which the spell is available. Class: ALL Slot: SHOULDERS Class: ALL Sage. WT: 0.0 Size: TINY It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. DMG: 4 Class: ALL SV COLD: +25 Joe Leonard 8,917 views. AC: 8 AC: 14 WT: 2.0 Size: MEDIUM SV POISON: +2 Class: ALL Slot: HANDS SV MAGIC: +20 AC: 5 This page was last modified on 3 November 2020, at 01:24. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 20 STR: +7 INT: +7 It is really a question of gameplay. Class: ALL Slot: FINGER Slot: BACK WT: 1.0 Size: SMALL AC: 25 Class: ALL Excellent pages are already available on this wiki to help enchanters deal with the hundreds of spells they have to juggle (Xornns Enchanter Spell Guide, Enchanter Spells). Slot: BACK DMG: 19 Dmg Bonus: 6 AC: 50 SV FIRE: +10 SV COLD: +10 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM MAGIC ITEM Bash, double atk, magic damage. AC: 35 WT: 0.3 Size: TINY Slot: CHEST AC: 20 Skill: Piercing Atk Delay: 38 [ Disclaimer, Create new user--- Wiki markup help, Install P99] Xornn's Enchanter Spell Guide. AC: 7 Slot: PRIMARY Nilitim's Grimoire Pg. Race: ALL. Part of Tasarin's Grimoire Pg. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL AC: 20 SV MAGIC: +7 Part of Tasarin's Grimoire Pg. Class: ENC Slot: LEGS Race: ALL, MAGIC ITEM WT: 0.1 Size: SMALL SV DISEASE: +10 Slot: ARMS WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Class: ALL SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Good taunts. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 Class: NEC WIZ MAG ENC Class: NEC WIZ MAG ENC STR: +7 STA: +10 Effect: Speed of the Shissar (Must Equip, Casting Time: 6.0) at Level 50 AC: 16 Generally speaking, unless you are very sure, if you are making an Enchanter I recommend you specialize in Alteration. Slot: RANGE PRIMARY SECONDARY Slot: WAIST AC: 8 AC: 2 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Part of Tasarin's Grimoire Pg. INT: +5 From Project 1999 Wiki. WT: 1.0 Size: TINY INT: +8 MANA: +10 159 posts. Class: CLR DRU SHM NEC WIZ MAG ENC SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 AC: 12 Nilitim's Grimoire Pg. Several different methods exist, some more powerful than other. Slot: BACK Class: ALL Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Slot: WAIST STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 Slot: WRIST DEX: +9 CHA: +9 AC: 45 Slot: BACK Slot: RANGE PRIMARY AC: 35 INT: +5 CHA: +7 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP 450, +(PARALYZING EARTH) +Skill UPs+ Note: This is a solid guide, but somewhat outdated in terms of efficiency of the way to kill things that Xornn recommends. The memblur component, however, seems to take effect as normal. STA: +5 CHA: +7 INT: +14 HP: +60 MANA: +60 WT: 0.1 Size: TINY WT: 0.5 Size: MEDIUM Slot: BACK Slot: RANGE 288 L WT: 0.3 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM The memblur component, however, seems to take effect as normal.This behavior has been reported as a bug here: . Class: ALL Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. WT: 0.8 Size: SMALL (Note: This is highly subjective based on the player. Effect: Light Healing (Any Slot, Casting Time: Instant) AC: 7 9, (FEEDBACK) 3: Stacking: Block new spell if slot 1 is effect 'Max Hitpoints' and < 1697 6: Increase Magic Resist by 65 : 743: Abjuration: Self: Shield of the Void Rk. Anyone can contribute (this means LORAMIN!) Jump to: navigation, search. AC: 5 Nilitim's Grimoire Pg. AC: 5 WT: 0.4 Size: SMALL Sold in Highhold Keep Library. SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 AC: 10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Certain races and classes require differing amounts of experience points to attain the same level. STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 AC: 8 WT: 0.5 Size: SMALL Salil's Writ Pg. CHA: +10 SV COLD: +9 Nilitim's Grimoire Pg. Slot: NECK Race: ALL, LORE ITEM See through the targets eyes with Infravision. Class: ALL WIS: +5 INT: +5 HP: +75 MANA: +75 Class: ALL Enchanters are the most subtle of spell casters, with little focus on doing damage directly but tremendous impact on the world around them. Race: ALL, MAGIC ITEM LORE ITEM AC: 60 CHA: +12 108 STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 30 R, (COLOR SHIFT) Part of Tasarin's Grimoire Pg. From Project 1999 Wiki. AC: 10 Class: ENC Skill: 1H Blunt Atk Delay: 25 AC: 7 312 L Slot: EAR Slot: WRIST Part of Tasarin's Grimoire Pg. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. Slot: BACK 4 posts . Q: What are VendorComponentsWorthADamn? Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Ring of Misty (Must Equip, Casting Time: Instant) at Level 45 In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. DEX: +25 STA: +15 AGI: +10 HP: +50 Class: ALL 401, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard, Picking the right race for your statistics, http://wiki.project1999.com/index.php?title=Enchanter&oldid=296190, Single Target Magical Direct Damage with Debuff (Max: 5), Single Target Magic Effect Duration Debuffer, Single Target Magical Damage over Time with Debuff (34 damage total), Single Target Unresistable Magic Resistance Debuffer (Max: 13), Single Target Magical Direct Damage (Max: 48), Single Target Fast Root Spell (Max: 48 Secs), Single Target Random Duration Charm Spell (Level 25 Cap), Single Target Magical Debuff DoT (Max: 80), Single Target Distance Stun (Max: 12 Secs), Single Target Mana Regeneration Increase (2pts/tick), Single Target Magical Direct Damage (Max: 95), Single Target Melee Buff with Damage Absorb (Max: 50), Single Target Magic Resist Buff (Max: 20), Self Only Morph to Troll & HP Regen Buff (1hp/tick). Enchanters have fairly focused stats, so you will likely only have a couple of good options for your bonus stats. WT: 0.0 Size: TINY Class: ENC Slot: RANGE Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY WT: 0.5 Size: MEDIUM Race: ALL, MAGIC ITEM NO DROP Knights. WT: 1.0 Size: LARGE INT: +4 HP: +15 35 DMG: 4 STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. Race: ALL, MAGIC ITEM NO DROP WT: 0.2 Size: TINY Slot: CHEST 30 L You'll want to try budget plat so you can buy them asap. Conjuration is used for the mesmerisation series of spells. AC: 4 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Class: ALL Class: ENC 378 STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Skill: Piercing Atk Delay: 20 Race: ALL, MAGIC ITEM LORE ITEM For example, a Human Enchanter requires 110% of the experience that a Human Cleric would require to be the same level. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Class: ALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 The Wind spells are AE Tash. Paladin Spells. SV COLD: +10 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Personally I think statistics are more important than looks, but looks can go a long way in a game you are going to be playing for a long time. Salil's Writ Pg. CHA: +5 WT: 1.0 Size: TINY WT: 0.4 Size: SMALL Salil's Writ Pg. AC: 9 Get to know which spells require research, several of the enchanter researched spells are extremely good (stand outs are Color Shift, Color Skew, Tepid Deeds, AE Mez, Shiftless Deeds, >>>>Allure<<<<). The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. This is a wiki for a reason. CHA: +4 INT: +5 HP: +10 MANA: +20 Slot: HANDS Vendor is Alicia Starshimmer in the Enchanter guild in Felwithe at loc. An Ogre Warrior would require 103.5% of the experience that the Human Cleric would. Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: SMALL Class: ALL Jump to: navigation, search. Race: ALL, LORE ITEM NO DROP WT: 2.5 Size: SMALL AC: 15 Some triple and quad hits. SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Class: ALL Class: ALL Race: ALL, MAGIC ITEM WT: 0.5 Size: TINY WT: 0.3 Size: SMALL STA: +12 WIS: +12 INT: +12 HP: +20 MANA: +80 WT: 2.5 Size: SMALL