For over 60 years, Blake Tile & Stone has been the source for an exceptional range of quality landscape, gravel, tile, and masonry products. The little research I did implies that there isn't an alternate engine because the Blake Stone engine was never open sourced and apparently no one has taken the time to reverse engineer it (which is possible see Strife (Wikipedia). Blake Stone works perfectly for me but Planet Strike will not boot up. and it does not play nice with the Pi either the Pi3 or Pi4. The upscaling works surprisingly well on these graphics. Blake Stone: Aliens of Gold is a futuristic first-person shooter developed by JAM Productions and published by Apogee Software for MS-DOS in 1993. Our expertise can help make any vision a reality whether you choose to do the work yourself or use a contractor. Some you may have missed, popular articles from the last month: Oh nice I've not used this source port really much at all yet outside of having it on my Vita, but glad to hear it's getting an OpenGL render back end. Here is hoping that fans will be able to create an OpenGL mod (or even a re-texture pack) for it. Source code was released in 2013 to promote the sale of the Apogee Throwback Pack on Steam. Will be fixed when the sound code is redesigned. Blake Stone: Aliens of Gold (also known as "Blake Stone 3-D") is a first-person shooter for DOS created by JAM Productions and published by Apogee Software in 1993. Blake Stone: Planet Strike is the sequel to the computer game Blake Stone: Aliens of Gold, made by JAM Productions and released on October 28, 1994, by Apogee Software. Since all these projects are open-source you can help them and make this world a better place. This website makes use of cookies to enhance your browsing experience and provide additional functionality ->, I am the owner of GamingOnLinux. There are even less floors. bibendovsky has now got OPENGL in his build. Contribute to this Wiki and share your knowledge. Download the Blake Stone TC demo here! gl_3_2_c - OpenGL 3.2 core or higher. There have been also a few homemade ports for other games based on the Wolfenstein 3D … Thanks for this, Pickle It used to be one of my favourite games on my first PC and I´m still enjoying this on DosBox, until now (How come I overlooked this pnd?!?) Open Source Game Clones. 5) the opengl texture dump routine doesn't work correctly. The first game in the series, called Aliens of Gold, is set in 2140 and features Blake Stone, a British intelligence agent, who goes on a space ship to stop Dr Pyrus Goldfire from conquering the world with his modified alien and human species. However, it runs like clockwork now! This is a result of how Wolf4SDL reads mouse input and has not yet been rewritten. gles_2_0 - OpenGL ES 2.0 or higher. Some you may have missed, popular articles from the last month: Oh nice I've not used this source port really much at all yet outside of having it on my Vita, but glad to hear it's getting an OpenGL render back end. BStone, a source port for Blake Stone: Aliens of Gold and Planet Strike adds a new OpenGL renderer, Check out some fresh footage of The Iron Oath, an upcoming turn-based tactical RPG, AMD make switching between Vulkan drivers AMDVLK and RADV easier, GNOME Shell to get an Activities Overview design revamp in GNOME 40, Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support, Valve have multiple games in development they will announce says Gabe Newell, Valve and others fined by the European Commission for 'geo-blocking' (updated), GOG has a huge sale on RPGs and sees the return of the classic Moonstone, Open source PlayStation 4 and PlayStation 5 Remote Play client Chiaki has a final release, Try out Luxtorpeda, a Steam Play tool to run games in n…, Colony building sim Maia surprises with a big feature r…, Platinum rated Proton games won't run on Pop!_OS. Blake Stone actually has a piddling number of wall patches once you load them all into one tile sheet. See the most recent change log here. Blake Stone: Planet Strike is the sequel to the computer game Blake Stone: Aliens of Gold, made by JAM Productions and released on October 28, 1994, by Apogee Software. The upscaling works surprisingly well on these graphics. The following year, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. Blake Stone is a fun first person shooter from 1993 that sadly got overshadowed by Doom, which came out the week after its release. This Wiki covers the classic FPS Blake Stone: Aliens of Gold, and its sequel, Blake Stone: Planet Strike. I don't know how anyone could label this a 'release'. The game engine is based on the "Raven Engine", a successor of Wolf3d engine, featuring floor and ceiling texture-mapping, variable heights and slopes. Good engine replacement from what I've seen out of it on my Vita, I'm going to have to give this a try later today. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. Can GoG get the compiled binaries for Linux and Win to make this run properly without DosBox, in HD and with OpenGL support? It is based on the 1.1.9 source code, than the development version so it is generally stable. Geez. Fixed in development version. Wouldn't mind seeing it on a Wolf3D port (not sure which is the best these days). Good to hear that they are making progress on this project. I like the addition of the upscale filter so you can choose between pixelated or a more updated look. BStone adds in features like high resolution vanilla rendering, 3D-rendering,customizable controls and separate volume controls for sound effects and music. Terry Cavanagh thinks it was for VVVVVV, Skul: The Hero Slayer is a delightful repeatable head-swapping action rogue-lite out now, Wine 6.0 Release Candidate 6 looks like the last before a final release, Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support, Valve have multiple games in development they will announce says Gabe Newell, Valve and others fined by the European Commission for 'geo-blocking' (updated), GOG has a huge sale on RPGs and sees the return of the classic Moonstone, Open source PlayStation 4 and PlayStation 5 Remote Play client Chiaki has a final release, Try out Luxtorpeda, a Steam Play tool to run games in n…, Colony building sim Maia surprises with a big feature r…, Platinum rated Proton games won't run on Pop!_OS. Strange, but a similar thing happens sometimes also with d3d9.dll. Some copies of the game provided a Command Control Gravis Gamepad. Many of those homemade ports have been abandoned as of now and are far from being complete. I'm trying to do a very specific thing with Blake Stone and I'm always running into issues. Blake Stone: Aliens of Gold (a.k.a Blake Stone 3-D) is a sci-fi FPS that was developed by JAM Productions and published by Apogee in 1993 for DOS. A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike. It uses an enhanced version of id Software's Wolfenstein 3D engine. This is a source port for two Blake Stone games called BStone, compiled by me since in the GitHub page the creator did not include the precompiled one cept for Windows one. Generic Instructions For Linux-based System Or Build Environment xGreed is a source port of the game "In Pursuit of Greed" . (7MB) If you have already downloaded the Demo once, you don't need to re-download the entire TC to get the latest version (unless something major changes). 2) that was fixed 3) no progresses yet 4) a discovery: in this game the only way to hook OpenGL calls seems to be placing a dummy opengl32.dll proxy in the game folder. This is thanks to Apogee Software releasing the source code to Planet Strike in 2013. (Mine are all "BS6".) EDIT Pity, I have the same problem as the comment on the Repo: Won´t load. Geez. Source code was released in 2013 to promote the sale of the Apogee Throwback Pack on Steam. Good engine replacement from what I've seen out of it on my Vita, I'm going to have to give this a try later today. Not a huge issue since it just means the sounds aren't freed when the program exits and it should be reclaimed by the operating system anyways. We have an experienced team ready to assist you with your project, regardless of size. I remember I had problems with the performance of BStone on Linux two years back. See more about BStone on the GitHub page. Yesterday, build v1.2.0-beta.1 (and a quick fix with beta.2) went up and the major addition here is a new 3D renderer which uses OpenGL on the backend keeping it nicely Linux compatible. I also want Geforce Experience Shadowplay to recognize it, though if I can get the other two I'll be happy enough. BStone, a source port for Blake Stone: Aliens of Gold and Planet Strike adds a new OpenGL renderer, Is opening up your source code worth it? You still need the data files to play either game, just like many other updated open source game engines. You can find each on GOG here: Blake Stone: Aliens of Gold and Blake Stone: Planet Strike.